BIG MECHANICS
Hello everyone! Since last week we've updated Crumb Collector with some new mechanics and a couple reworks. The biggest change is the fact that the game will now be a Roguelike survival game, rather than a survival building game. We realized we did not have enough time to implement what we wanted to, and had to rework to make a cohesive end product.
Mechanics Added:
- Ability Bar (blank right now but will have icons later)
-Leveling up from killing enemies (currently there is a square in the spawn room that will level you up and respawn enemies)
- Mosquito Enemy (worth 3EXP)
- More Scenes (some are not currently accessible):
Hallway
Bedroom1
Bedroom2
Bathroom
Master bedroom
- Leveling Up:
0EXP> Sword/Attacking with LClick
10EXP> Heal with Alpha1
30EXP> Dash with RClick
60EXP> Max Health Boost
100EXP> Bomb (not implemented yet)
Coming Soon:
- Character Animation
- More scenes (attic, garage, yard)
- More enemies (wasps, lice, flies, fleas)
- Passive NPC
Files
Get Crumb Collector
Crumb Collector
Play as a small mouse in a big house
Status | In development |
Authors | TheDarkLord090, keitrooster5, Soggy_Cheezits |
Genre | Survival |
Tags | 2D, Pixel Art, Top-Down |
More posts
- Soggy_Cheezits - Final DevlogMar 08, 2024
- keitrooster5 - my dev reveiwMar 08, 2024
- Crumb Collector Development Started :DFeb 28, 2024
Leave a comment
Log in with itch.io to leave a comment.