BIG MECHANICS


Hello everyone! Since last week we've updated Crumb Collector with some new mechanics and a couple reworks. The biggest change is the fact that the game will now be a Roguelike survival game, rather than a survival building game. We realized we did not have enough time to implement what we wanted to, and had to rework to make a cohesive end product.

Mechanics Added:

- Ability Bar (blank right now but will have icons later)

-Leveling up from killing enemies (currently there is a square in the spawn room that will level you up and respawn enemies)

- Mosquito Enemy (worth 3EXP)

- More Scenes (some are not currently accessible): 

Hallway

Bedroom1

Bedroom2

Bathroom

Master bedroom

- Leveling Up: 

0EXP> Sword/Attacking with LClick

10EXP> Heal with Alpha1

30EXP> Dash with RClick

60EXP> Max Health Boost

100EXP> Bomb (not implemented yet)

Coming Soon:

- Character Animation

- More scenes (attic, garage, yard)

- More enemies (wasps, lice, flies, fleas)

- Passive NPC

Files

build 3-5-2024.zip 5.2 MB
Mar 05, 2024

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